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Empire Games
Author: Charles Stross
Publisher: Macmillan
ISBN: 1466835168
Pages: 336
Year: 2017-01-17
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Charles Stross builds a new series with Empire Games, expanding on the world he created in the Family Trade series, a new generation of paratime travellers walk between parallel universes. The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly-reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence—the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward—has a problem. For years, she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis. In another timeline, the U.S. has recruited Miriam's own estranged daughter to spy across timelines in order to bring down any remaining world-walkers who might threaten national security. Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies try to find a solution to the first contact problem that doesn't result in a nuclear holocaust. And two women—a mother and her long-lost daughter—are about to find themselves on opposite sides of the confrontation. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Games of Empire
Author: Nick Dyer-Witheford, Greig De Peuter
Publisher: U of Minnesota Press
ISBN: 0816666105
Pages: 298
Year: 2009
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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
Dark State
Author: Charles Stross
Publisher: Tor Books
ISBN: 1466835176
Pages: 368
Year: 2018-01-09
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Hugo Award-winning author Charlie Stross dives deep into the underbelly of paratime espionage, nuclear warfare, and state surveillance in this provocative techno-thriller set in The Merchant Princes multi-verse Dark State ups the ante on the already volatile situations laid out in the sleek techno-thriller Empire Games, the start to Stross' new story-line, and perfect entry point for new readers, in The Merchant Princes series. In the near-future, the collision of two nuclear superpowers across timelines, one in the midst of a technological revolution and the other a hyper-police state, is imminent. In Commissioner Miriam Burgeson’s timeline, her top level agents run a high risk extraction of a major political player. Meanwhile, a sleeper cell activated in Rita's, the Commissioner's adopted daughter and newly-minted spy, timeline threatens to unravel everything. With a penchant for intricate world-building and an uncanny ability to realize alternate history and technological speculation, Stross' writing will captivate any reader who's a fan hi-tech thrillers, inter-dimensional political intrigue, and espionage. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Korea's Online Gaming Empire
Author: Dal Yong Jin
Publisher: MIT Press
ISBN: 0262288966
Pages: 208
Year: 2010-10-01
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In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing--a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.
Games and Empires
Author: Allen Guttmann
ISBN: 0231100434
Pages: 288
Year: 1996-04-01
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An exploration of the ways in which modern sports have spread from their Western roots to all corners of the globe. Could this be another form of cultural imperialism?
Confessions of an Economic Hit Man
Author: John Perkins
Publisher: Berrett-Koehler Publishers
ISBN: 1576755126
Pages: 250
Year: 2004-11-09
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Perkins, a former chief economist at a Boston strategic-consulting firm, confesses he was an "economic hit man" for 10 years, helping U.S. intelligence agencies and multinationals cajole and blackmail foreign leaders into serving U.S. foreign policy and awarding lucrative contracts to American business.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Pages: 339
Year: 2004
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.
Tournament of Shadows
Author: Karl E. Meyer, Shareen Blair Brysac
Publisher: Basic Books
ISBN: 078673678X
Pages: 704
Year: 2009-03-17
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From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.
Jade Empire
Author: James Hogwood
Publisher: Prima Tech
ISBN: 0761547207
Pages: 256
Year: 2005-01
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Join a battle of mythical proportions. ·Covers all 6 main characters and 12 allies, plus villains and colleagues ·Maps for every area reveal shrines, containers, and key locations ·Advanced training for the Martial, Weapon, Support, Transformation, and Magic fighting styles ·Comprehensive walkthroughs for each chapter, including every quest ·Follow the lofty path of the Open Palm, or tread the dark road of the Closed Fist ·Proven strategies for mastering every mini-game ·Detailed appendices feature complete info for all items and weapons
The Clan Corporate
Author: Charles Stross
Publisher: Tor Books
ISBN: 1429914866
Pages: 320
Year: 2007-04-01
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Miriam Beckstein has gotten in touch with her roots and they have nearly strangled her. A young, hip, business journalist in Boston, she discovered (in The Family Trade ) that her family comes from an alternate reality, that she is very well-connected, and that her family is a lot too much like the mafia for comfort. In addition, starting with the fact that women are family property and required to breed more family members with the unique talent to walk between worlds, she has tried to remain an outsider and her own woman. And start a profitable business in a third world she has discovered, outside the family reach (recounted in The Hidden Family). She fell in love with a distant relative but he's dead, killed saving her life. There have been murders, betrayals. Now, however, in The Clan Corporate, she may be overreaching. And if she gets caught, death or a fate worse is around the bend. There is for instance the brain-damaged son of the local king who needs a wife. But they'd never make her do that, would they? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Web of Empire
Author: Alison Games
Publisher: Oxford University Press
ISBN: 0199714835
Pages: 400
Year: 2008-07-15
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How did England go from a position of inferiority to the powerful Spanish empire to achieve global pre-eminence? In this important second book, Alison Games, a colonial American historian, explores the period from 1560 to 1660, when England challenged dominion over the American continents, established new long-distance trade routes in the eastern Mediterranean and the East Indies, and emerged in the 17th century as an empire to reckon with. Games discusses such topics as the men and women who built the colonial enterprise, the political and fiscal factors that made such growth possible, and domestic politics that fueled commercial expansion. Her cast of characters includes soldiers and diplomats, merchants and mariners, ministers and colonists, governors and tourists, revealing the surprising breath of foreign experiences ordinary English people had in this period. This book is also unusual in stretching outside Europe to include Africa, Asia, and the Middle East. A comparative imperial study and expansive world history, this book makes a lasting argument about the formative years of the English empire.
Empire Games
Author: Roger Hutchinson
Publisher: Mainstream Publishing Company Limited
ISBN: 1851588426
Pages: 192
Year: 1996
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This history traces the origins of the multi-million-pound international spectator sport industry back to the beginnings of the British empire and discovers how soccer, cricket, rugby, boxing and other games were carried overseas by the British. It proves that such apparently all-American pursuits such as baseball and ice hockey were in fact British in their origin.
British Empire Games
Pages: 150
Year: 1930
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The Game of Empire
Author: Poul Anderson
Publisher: Hachette UK
ISBN: 0575108894
Pages: 278
Year: 2011-09-29
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DOMINIC FLANDRY HAS FOUGHT THE GOOD FIGHT. But fight, scheme and betray he might to stave it off, with the inevitability of physical law the Long Night of interstellar barbarism approaches. He has known that for 50 years - just as he has known that a lost cause may be the only one worth fighting for. That is why he has devoted his life (that part of it not devoted to the decadent pleasures of a decadent civilisation) to providing a few more years of peace and plenty for uncounted billions of sentient beings. But now Dominic is of an age more suited to deciding the fate of empires from behind the throne; others must take up the challenge of courting danger on strange planets filled with creatures stranger still. Such a one, with her faithful Tigery companion, now enters the galactic stage. Her name is Diana. Though her career is just beginning, two things are certain: illegitimate or not, she's the true daughter of Dominic and... SHE'LL DO HER OLD MAN PROUD!
Earth's Last Empire
Author: John Hagee
Publisher: Worthy Publishing
ISBN: 1683972066
Pages: 384
Year: 2018-09-18
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Bible prophecy clearly reveals that immediately prior to the rapture of the Church, four powerful kings will race onto the stage of world history. Pastor Hagee reveals who they are, where they come from, and what they signify. Learn why Hagee believes that we are in the beginning stages of World War III, and how this will eventually take us to the Battle of Armageddon. Pastor Hagee vividly describes the key players that signify the King is coming!