Fotografia Y Renderizado Con V Ray By Ciro Sannino Book PDF, EPUB Download & Read Online Free

3D Photorealistic Rendering
Author: Jamie Cardoso
Publisher: CRC Press
ISBN: 1317670809
Pages: 566
Year: 2017-05-08
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Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!
Architectural Rendering with 3ds Max and V-Ray
Author: Markus Kuhlo
Publisher: Taylor & Francis
ISBN: 1136129650
Pages: 222
Year: 2013-03-20
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Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The companion CD includes all the project files that you need to recreate each of the projects presented within the book.
AAD Algorithms-Aided Design. Parametric Strategies Using Grasshopper
Author: Arturo Tedeschi
ISBN: 8895315308
Pages: 496
Year: 2014
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3ds Max Lighting
Author: Nicholas Boughen
Publisher: Wordware
ISBN: 155622401X
Pages: 406
Year: 2004-12
View: 747
Read: 334
Because good lighting is so critical to the final look of your shot, an understanding of how lighting works and how to use the available lighting tools is essential. 3ds max Lighting begins with a discussion of lighting principles and color theory and provides an introduction to the tools in 3ds max, finishing with a number of tutorials demonstrating the application of both 3ds max tools and lighting concepts. Throughout, the emphasis is on making your lighting believable, accurate, and pleasing to the eye.
V-Ray My Way
Author: Lee Wylde
Publisher: CRC Press
ISBN: 1134633173
Pages: 210
Year: 2014-09-04
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V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, .
Twenty Buildings Every Architect Should Understand
Author: Simon Unwin
Publisher: Routledge
ISBN: 1136955054
Pages: 240
Year: 2010-02-25
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Have you ever wondered how the ideas behind the world’s greatest architectural designs came about? What process does an architect go through to design buildings which become world-renowned for their excellence? This book reveals the secrets behind these buildings. He asks you to ‘read’ the building and understand its starting point by analyzing its final form. Through the gradual revelations made by an understanding of the thinking behind the form, you learn a unique methodology which can be used every time you look at any building.
Process 2nd Edition
Author: Jennifer Hudson
Publisher: Laurence King Publishing
ISBN: 1856697258
Pages: 240
Year: 2011-05-11
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This book provides an in-depth study of the creative and manufacturing processes behind 50 contemporary domestic design objects. Chosen from around the world, they span furniture, lighting, tableware, and textiles. The workof both long-established and emerging designers is featured, with each product selected for its significant use of new technology, unorthodox, or complex production process, use of innovative materials and, in some cases, for the creativeconcept behind it.
Photoshop® for Interior Designers
Author: Suining Ding
Publisher: A&C Black
ISBN: 1609015444
Pages: 200
Year: 2013-10-31
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Provides step-by-step demonstrations that integrate Adobe Photoshop, AutoCAD, Google Sketchup, freehand drawings and Adobe InDesign to create visual presentations.
Deconstructing the Elements with 3ds Max
Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144935
Pages: 408
Year: 2015-04-24
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Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Author: Koos Eissen, Roselien Steur
Publisher: Bis Pub
ISBN: 9063692536
Pages: 202
Year: 2011
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Following the global success of Sketching, which has sold over 50,000 copies in two years, authors Koos Eissen and Roselien Steur will in 2011 be bringing out the sequel entitled Sketching: The Basics. In fact, prequel would be a better word for this new book, since it is aimed towards the novice designer. The Basics explains the rudiments of learning to draw both clearly and comprehensively using step by step illustrations, examples and strategies. You will learn to use and master the different techniques and also how to apply sketches in the design process. it is the perfect book for those just starting out in sketching, For the first years of art and design courses, and for those who wish to revise the basics of good sketching; it is a simple and efficient way of learning all you've ever wanted to know but have never had explained to you.
Mastering Unreal Technology: Introduction to UnrealScript with Unreal Engine 3
Author: Jason Busby, Zak Parrish, Jeff Wilson
ISBN: 0672330822
Pages: 600
Year: 2010-10
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Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3helps game developers take full advantage of UnrealScript to build powerful new games, and shows modders how to use UnrealScript to extend existing games in ways their creators never imagined. The only start-to-finish UnrealScript tutorial, it's authored by the world's leading Unreal Engine game development trainers, in close collaboration with Epic Games, the creator of Unreal Engine. The authors teach through real-world examples and sample code, not oversimplified theoretical exercises. Their start-to-finish coverage includes: " Understanding what UnrealScript can do in new games, and how it can be used to mod existing games " Working with UnrealScript classes, variables, operators, expressions, functions, control statements, and loops " Making the most of the UnrealScript preprocessor " Working with advanced UnrealScript features, including iterators, states, delegates, interfaces, and replication " Applying object-oriented techniques in the UnrealScript environment For professional game designers, independent modders, and students seeking a route into the game development industry,Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3will be simply indispensable.
Author: Koos Eissen, Roselien Steur
Publisher: Bis Pub
ISBN: 9063691718
Pages: 255
Year: 2007
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A guide to design sketching for product designers also looks at the significance of sketching and drawing in design studios and analyzes the effectiveness of drawings in relation to their intended purpose.
Visualizing Architecture Volume 4
Author: Alex L Hogrefe
ISBN: 0991382927
Pages: 92
Year: 2016-09-30
View: 855
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An architecture portfolio designed by Alex Hogrefe describing 4 original projects with a focus on unique representational techniques and styles.
Diagramming the Big Idea
Author: Jeffrey Balmer, Michael T. Swisher
Publisher: Routledge
ISBN: 1136245448
Pages: 256
Year: 2012-06-25
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As a beginning design student, you need to learn to think like a designer, to visualize ideas and concepts, as well as objects. In Diagramming the Big Idea, Jeffrey Balmer and Michael T. Swisher illustrate how you can create and use diagrams to clarify your understanding of both particular projects and organizing principles and ideas. With accessible, step-by-step exercises that interweave diagrams, drawings and virtual models, the authors clearly show you how to compose meaningful and useful diagrams. As you follow the development of the four project groups drawn from the authors’ teaching, you will become familiar with architectural composition concepts such as proportion, site, form, hierarchy and spatial construction. In addition, description and demonstration essays extend concepts to show you more examples of the methods used in the projects. Whether preparing for a desk critique, or any time when a fundamental insight can help to resolve a design problem, this book is your essential studio resource.
Realistic Architectural Rendering with 3ds Max and V-Ray
Author: Jamie Cardoso
Publisher: Focal Press
ISBN: 1138400858
Year: 2017-07-03
View: 443
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Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book. Plus find more information at http: //