Programming In The Primary Grades Beyond The Hour Of Code Book PDF, EPUB Download & Read Online Free

Programming in the Primary Grades
Author: Sam Patterson
Publisher: Rowman & Littlefield
ISBN: 1475825455
Pages: 98
Year: 2016-03-21
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Programming in the Primary Grades demystifies teaching core content through programming. Without becoming a step by step guide, the text helps teachers visualize and implement learning activities that build on the engagement and excitement students’ experience when they are programming. While the focus of the book is programming, it isn’t about the technology. Dr. Patterson helps teachers visualize and plan engaging and empowering lessons that use programming as a way for students to share their developing understanding of a subject. Whether you have no tech or a full one to one program, Programming in the Primary Grades will get you programming with your kids in no time.
Coding for Parents
Author: Frazer Wilson
Publisher: Sterling
ISBN: 1454925671
Pages: 208
Year: 2017-08
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Offers a practical guide to elementary and intermediate computer programming intended to give parents enough background to help their children with their coding homework.
Teaching Computational Thinking and Coding in Primary Schools
Author: David Morris, Gurmit Uppal, David Wells
Publisher: Learning Matters
ISBN: 1526414678
Pages: 216
Year: 2017-05-22
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This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.
No Fear Coding
Author: Heidi Williams
Publisher: Computational Thinking and Cod
ISBN: 1564843874
Pages: 176
Year: 2017
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Coding and computational thinking (the ability to think like a computer) are among the skills that will serve students well in the future. Coding goes beyond websites and software - it's an essential component in finding solutions to everyday problems. Computational thinking has many applications beyond the computer lab or math class -it teaches reasoning, creativity and expression, and is an innovative way to demonstrate content knowledge and see mathematical processes in action. No-Fear Coding shows K-5 educators how to bring coding into their curriculum by embedding computational thinking skills into activities for every content area. At the same time, embedding these skills helps students prepare for coding in the middle grades as they build their knowledge. To help teachers easily and effectively introduce coding, the book features: Classroom-tested lessons and activities designed for skills progression. Ready-to-implement coding exercises that can be incorporated across the curriculum. Alignment to ISTE and Computer Science Teachers Association (CSTA) standards. Case studies and explorations of technology tools and resources to teach coding.
Unlocking the Clubhouse
Author: Jane Margolis, Allan Fisher
Publisher: MIT Press
ISBN: 0262632691
Pages: 172
Year: 2003
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Looks at the gender gap that exists in computer science.
Programming Challenges
Author: Steven S Skiena, Miguel A. Revilla
Publisher: Springer Science & Business Media
ISBN: 038722081X
Pages: 364
Year: 2006-04-18
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There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
The Official ScratchJr Book
Author: Marina Umaschi Bers, Mitchel Resnick
Publisher: No Starch Press
ISBN: 1593276710
Pages: 160
Year: 2015-10-01
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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!
Refactoring
Author: Martin Fowler, Kent Beck, John Brant, William Opdyke, Don Roberts
Publisher: Addison-Wesley
ISBN: 013306526X
Pages: 455
Year: 2012-03-09
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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
Windows Forms Programming in Visual Basic .NET
Author: Chris Sells, Justin Gehtland
Publisher: Addison-Wesley Professional
ISBN: 0321125193
Pages: 680
Year: 2004
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- The WinForms team at Microsoft praises Chris as a definitive authority; Microsoft has named Chris one of eight Software Legends - The content and structure are based on years of experience both building apps with WinForms as well as teaching other developers about WinForms - Alan Cooper, the 'father of Visual Basic', has provided the foreword for the book
Script Changers
Author: Kylie Peppler, Rafi Santo, Melissa Gresalfi, Katie Salen Tekinbas, Linda Booth Sweeney
Publisher: MIT Press
ISBN: 0262027828
Pages: 352
Year: 2014-10-17
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Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.
Cracking the Coding Interview
Author: Gayle Laakmann McDowell
Publisher: Careercup
ISBN: 0984782850
Pages: 708
Year: 2015
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Now in the 6th edition, the book gives you the interview preparation you need to get the top software developer jobs. This is a deeply technical book and focuses on the software engineering skills to ace your interview. The book includes 189 programming interview questions and answers, as well as other advice.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217171
Pages: 535
Year: 2014-03-05
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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Matlab
Author: Stormy Attaway
Publisher: Butterworth-Heinemann
ISBN: 0124058930
Pages: 560
Year: 2013-06-03
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MatLab, Third Edition is the only book that gives a full introduction to programming in MATLAB combined with an explanation of the software’s powerful functions, enabling engineers to fully exploit its extensive capabilities in solving engineering problems. The book provides a systematic, step-by-step approach, building on concepts throughout the text, facilitating easier learning. Sections on common pitfalls and programming guidelines direct students towards best practice. The book is organized into 14 chapters, starting with programming concepts such as variables, assignments, input/output, and selection statements; moves onto loops; and then solves problems using both the ‘programming concept’ and the ‘power of MATLAB’ side-by-side. In-depth coverage is given to input/output, a topic that is fundamental to many engineering applications. Vectorized Code has been made into its own chapter, in order to emphasize the importance of using MATLAB efficiently. There are also expanded examples on low-level file input functions, Graphical User Interfaces, and use of MATLAB Version R2012b; modified and new end-of-chapter exercises; improved labeling of plots; and improved standards for variable names and documentation. This book will be a valuable resource for engineers learning to program and model in MATLAB, as well as for undergraduates in engineering and science taking a course that uses (or recommends) MATLAB. Presents programming concepts and MATLAB built-in functions side-by-side Systematic, step-by-step approach, building on concepts throughout the book, facilitating easier learning Sections on common pitfalls and programming guidelines direct students towards best practice
Lift the Flap Computers and Coding
Author: Rosie Dickins
Publisher:
ISBN: 1409591514
Pages: 16
Year: 2015-10-01
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An interactive introduction to information and communication technology, which explains what goes on inside computers to make them do what they do. With lots of flaps to lift and look beneath, fact-hungry children will devour the fascinating data contained in this bright and engaging non-fiction book. Computer coding is now a compulsory topic on the UK National Curriculum. A return to the days when Usborne was a market-leader in computer books for children. Many of today's tech professionals were inspired by Usborne's coding books from the 1980s.
How People Learn
Author: National Research Council, Division of Behavioral and Social Sciences and Education, Board on Behavioral, Cognitive, and Sensory Sciences, Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice
Publisher: National Academies Press
ISBN: 0309131979
Pages: 384
Year: 2000-08-11
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First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.