Storytelling In Virtuellen Welten Praxis Film Book PDF, EPUB Download & Read Online Free

Storytelling in virtuellen Welten
Author: David Lochner
Publisher:
ISBN: 3867643474
Pages: 297
Year: 2014-11
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Fremdsprachenlernen in virtuellen Welten
Author: Katrin Biebighäuser
Publisher: BoD – Books on Demand
ISBN: 3823368907
Pages: 476
Year: 2014-11-26
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Internet Addiction
Author: Christian Montag, Martin Reuter
Publisher: Springer
ISBN: 3319462768
Pages: 392
Year: 2017-03-27
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The second edition of this successful book provides further and in-depth insight into theoretical models dealing with Internet addiction, as well as includes new therapeutical approaches. The editors also broach the emerging topic of smartphone addiction. This book combines a scholarly introduction with state-of-the-art research in the characterization of Internet addiction. It is intended for a broad audience including scientists, students and practitioners. The first part of the book contains an introduction to Internet addiction and their pathogenesis. The second part of the book is dedicated to an in-depth review of neuroscientific findings which cover studies using a variety of biological techniques including brain imaging and molecular genetics. The third part of the book focuses on therapeutic interventions for Internet addiction. The fourth part of the present book is an extension to the first edition and deals with a new emerging potential disorder related to Internet addiction – smartphone addiction. Moreover, in this second edition of the book new content has been added. Among others, the reader will find an overview of theoretical models dealing with Internet addiction, results from twin studies in the context of Internet addiction and additional insights into therapeutic approaches to Internet addiction.
Aristoi
Author: Kazam Butur
Publisher: dgfhj
ISBN:
Pages:
Year: 1999-12-31
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"In this complex and rewarding novel, Williams has created a future which features many of the wonders sf has been promising us for years: virtual reality, genetic engineering, faster-than-light travel, artificial intelligence, nanotechnology, telepathic links with computers, and more".--Publishers Weekly. From Publishers Weekly In this complex and rewarding novel, Williams (Days of Atonement) has created a future which features many of the wonders SF has been promising us for years: virtual reality, genetic engineering, faster-than-light travel, artificial intelligence, nanotechnology, telepathic links with computers, and more. Perhaps most interesting is that people have control of their daimones, different aspects of personality that are given specific names. The class system remains: the aristoi are the seemingly perfect humans who wield power and influence; in fact, some worship them as gods. An aristos named Gabriel discovers a conspiracy among three others of his class, who have created several worlds that are barbaric, with little technology and rampant disease and sickness. They have also killed other aristoi to cover their tracks and violated the sanctity of the Logarchy, the massive, open computer network that links all humans. In a nice touch, Williams renders several scenes in two columns of text on the page, the left describing the action, the right Gabriel's internal dialogue with his daimones. And in one delicious scene Gabriel has sex with two different women at the same time--one in virtual reality, one in real space. Copyright 1992 Reed Business Information, Inc. From Library Journal In the far future, an elite class of individuals--called aristoi--rules an interstellar empire through the benign, disciplined mastery of advanced technologies. Beneath the facade of universal prosperity, however, lurks a tide of dissension and madness that can only be fought from within. Williams ( Voice of the Whirlwind , LJ 5/15/87; Days of Atonement , LJ 3/15/91) tests the borders of imagination in a novel that combines brilliant hard science and speculative vision with a firm grip on the central humanity of his characters. A priority purchase for sf collections. Copyright 1992 Reed Business Information, Inc.
Films that Work
Author: Vinzenz Hediger, Patrick Vonderau
Publisher: Amsterdam University Press
ISBN: 9089640134
Pages: 491
Year: 2009
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Industriële films worden gezien als een apart filmgenre van de twintigste eeuw. Ze werden geproduceerd en gesponsord door de overheid en grote bedrijven en moesten vooral aan de wensen van de sponsors voldoen, en niet zo zeer aan die van de filmmakers. In de hoogtijdagen werkten er duizenden mensen aan deze industriële films. Zo zijn er vakbladen en filmfestivals ontstaan door samenwerking met grote bedrijven als Shell en AT & T. Daarnaast hebben belangrijke regisseurs, zoals Buster Keaton, John Grierson en Alain Resnais, aan deze films meegewerkt. Toch lijkt de industriële film geen spoor te hebben achtergelaten in het filmische culturele discours. Films that Work is het eerste boek waarin de industriële film en zijn opmerkelijke geschiedenis worden onderzocht.
Synthetic Worlds
Author: Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schäffer
Publisher: Springer Science & Business Media
ISBN: 146146286X
Pages: 415
Year: 2013-08-13
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Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Narrative Comprehension and Film
Author: Edward Branigan
Publisher: Routledge
ISBN: 1136129324
Pages: 344
Year: 2013-06-17
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Narrative is one of the ways we organise and understnad the world. It is found everywhere: not only in films and books, but also in everday conversations and in the nonfictional discourses of journalists, historians, educators, psychologists, attorneys and many others. Edward Branigan presents a telling exploration of the basic concepts of narrative theory and its relation to film - and literary - analysis, bringing together theories from linguistics and cognitive science, and applying them to the screen. Individual analyses of classical narratives form the basis of a complex study of every aspect of filmic fiction exploring, for example, subjectivity in Lady in the Lake, multiplicity in Letter from and Unknown Woman, post-modernism and documentary in Sans Soleil.
Animated Storytelling
Author: Liz Blazer
Publisher: Peachpit Press
ISBN: 0134133773
Pages: 160
Year: 2015-11-16
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Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, you’ll learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. In Animated Storytelling, you’ll learn how to: Write a creative brief for your project Find and communicate your story’s big idea Create a tight story using linear and nonlinear story structures Use color to clarify and enrich your story Define the rules for your animated world, and commit to them Ease into the challenging task of animation Make the work you want to be hired to do Share your work with the world!
The Systemic Image
Author: Inge Hinterwaldner
Publisher: MIT Press
ISBN: 0262035049
Pages: 392
Year: 2017-01-20
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A new conceptualization of the relationship between the systemic and the iconic in real-time simulations that distinguishes among four levels of forming.
Der fotografische Blick
Author: Michael Freeman
Publisher: mitp Verlags GmbH & Co. KG
ISBN: 3826696913
Pages: 192
Year: 2014-04-22
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Komposition und Design Theorie und Praxis von Komposition und Design in der Digitalfotografie Traditionelle Komposition während der Aufnahme sowie die Möglichkeiten der Bildgestaltung durch spätere Bildbearbeitung Situationen und Standorte erkunden, um die beste Ausgangslage für fesselnde Fotos zu finden Verständliche Beispiele realer fotografischer Aufgaben durch schematische Illustrationen, die aufzeigen, wie und wieso ein Foto gelungen ist Aus dem Inhalt: Der Rahmen Designgrundlagen Grafische und fotografische Elemente Komposition mit Licht und Farbe Die Intention Entstehungsprozess Mit den Zutaten für eine gute Bildkomposition die eigenen Bildideen optimal umsetzen Design ist der wichtigste Faktor für eine erfolgreiche Fotografie. Die Fähigkeit, das Potenzial für ein starkes Bild zu erkennen und daraufhin die grafischen Elemente zu einer effektiven und überzeugenden Komposition zu organisieren, waren immer schon die wichtigsten Handfertigkeiten eines Fotografen. Die Digitalfotografie hat dem Design einen neuen aufregenden Aspekt beschert – zuallererst, weil das unverzügliche Feedback der Kamera eine direkte Auswertung und Verbesserung ermöglicht. Und zweitens, weil man mit Bildbearbeitungstools das Design eines Fotos umgestalten und weiterentwickeln kann, nachdem der Auslöser gedrückt wurde. Dies beides hat grundlegende Auswirkungen auf die Art und Weise, wie Digitalfotografen Fotos machen. Der fotografische Blick ermöglicht es jedem, großartige Motive zu erkennen und somit besondere Momente in wunderbaren Fotos festzuhalten. In diesem Buch lernen Sie grundlegende Gestaltungsprinzipien kennen, die zum Teil aus anderen Kunstsparten wie der Malerei entlehnt sind. Zudem legt der Autor Michael Freeman großen Wert auf die Intention eines Bildes und gibt Ihnen einen fantastischen Einblick in den Entstehungsprozess seiner Fotografien, sodass Sie mit dem nötigen Hintergrundwissen Ihre eigenen fotografischen Visionen vollenden können. Über den Autor: Michael Freeman ist ein international bekannter Fotograf und Autor, der sich auf Reise, Architektur und asiatische Kunst spezialisiert hat. Er ist zudem bekannt für seine Expertise bezüglich Special Effects. Er arbeitet für renommierte Magazine wie National Geographic und hat bereits mehr als 20 Fotografie-Bücher verfasst.
Aesthetics of Interaction in Digital Art
Author: Katja Kwastek
Publisher: MIT Press
ISBN: 0262019329
Pages: 357
Year: 2013-09-13
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Interactive art: definition and origins -- Interaction as an aesthetic experience -- The aesthetics of purposeless behavior: play as a boundary concept -- The aesthetics of interaction in digital art -- Case studies.
Engineering Education 4.0
Author: Sulamith Frerich, Tobias Meisen, Anja Richert, Marcus Petermann, Sabina Jeschke, Uwe Wilkesmann, A. Erman Tekkaya
Publisher: Springer
ISBN: 3319469169
Pages: 967
Year: 2017-04-12
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This book presents a collection of results from the interdisciplinary research project “ELLI” published by researchers at RWTH Aachen University, the TU Dortmund and Ruhr-Universität Bochum between 2011 and 2016. All contributions showcase essential research results, concepts and innovative teaching methods to improve engineering education. Further, they focus on a variety of areas, including virtual and remote teaching and learning environments, student mobility, support throughout the student lifecycle, and the cultivation of interdisciplinary skills.
Pussycats Deluxe
Author: Didier Carré
Publisher: Skylight Editions
ISBN: 303766648X
Pages: 122
Year: 2013-09
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Text in English, French & German. "Nearly 10 years have passed since "Stainless Ladies", my first volume of photographs, came out, and its been about 30 years since I took my first photographs, in black and white, back in 1983. This time, my fourth volume contains results that are more realistic and less dream-like; closer to a rougher, ruder reality. My models are indecent and cheeky all at the same time; they possess the same subtle but captivating blend of fragility and strength. They give nothing away: is it their sex you want to see? No problem, you will! As the observer, you will not be able to resist getting involved. At first, their total lack of shame shocks you, but then puts an irresistible spell on you. And although we know that this is a game of image and illusion, you may want to hate them, but they remain out of reach. In this game, the roles of hunter and prey have been reversed, which is the unsettling part, right? When you get to the end and wake up in the last few pages, you will be wondering whether it was all only a dream, or perhaps even a kind of nightmare. If the next thing you hear is a gentle giggling, it must be the girls, who can take off their panties so quickly no camera is able to spot them! And so, now we take our leave of you, I and my accomplices, great experts as we are in the art of sweet torment." -- Didier Carre
Neo Rauch Paintings
Author: Neo Rauch, Museum der Bildenden Künste (Leipzig, Germany), Pinakothek der Moderne (Munich, Germany)
Publisher: Hatje Cantz Pub
ISBN: 3775725210
Pages: 314
Year: 2010
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Edited by Hans-Werner Schmidt, Bernhart Schwenk.
Develop Microsoft HoloLens Apps Now
Author: Allen G. Taylor
Publisher: Apress
ISBN: 1484222024
Pages: 249
Year: 2016-10-26
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This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools